Tracker Pixel for Entry

​Ludonarrative: what now?

Culture | September 28th, 2016

by Ben Haugmo

benhaugmo@yahoo.com

In 2011, Bethesda released “The Elder Scrolls V: Skyrim,” an open-world action-adventure game putting players in control of the Dragonborn, a hero blessed with a dragon’s soul. I clocked a significant number of hours playing Skyrim and remember my experience with the game fondly.

The question remains though, why did the citizens of Skyrim still treat their hero as a common drifter? By the end of the game I had stopped a civil war and thwarted a draconic apocalypse. Where was the fanfare? Where were the banners raised in my honor? Why were the city guards still so condescending?

The answer requires that we understand the term “ludonarrative dissonance.” “Ludonarrative” is where ludic elements, that is, gameplay and mechanics, criss-cross with a video game's story. “Ludonarrative dissonance” occurs when some disparity arises between these two aspects.

Sometimes this leads to acceptable breaks in the narrative, such as an adventurer being able to chow down an inventory’s worth of food and not get sick. We’re not going to question such an illogical metabolism because, hey, better that our heroes quickly swallow a steak whole to heal their injuries than be stuck in a hospital bed for a couple weeks.

Other times, this results in the main character receiving zero recognition for stopping the world-eater.

It’s no surprise that ludonarrative dissonance occurs sometimes. Developers can’t foresee every instance of mechanics causing a disconnect from the story, and they can’t program a consequence or reaction to every single player choice. Skyrim blends story and mechanics well, even if in some places it falls flat.

At times, the story hardly matters. I’m a lore nut, I’ll admit that. If a game presents a robust world to explore, I’ll go out of my way to learn all I can about it. But extensive world-building isn’t a requirement.

If the gameplay is fun, I am willing to overlook a shallow story or even a total lack of story, such as with my personal favorite sandbox title, Re-Logic’s “Terraria.”

In Terraria, there’s no overarching plot spurring you forward along the line of progression. Improving items and weaponry is for no purpose other than making my character more powerful. Terraria’s bosses, rather than being colorful villains, primarily act as hurdles on the path to the best gear. I’ve built bases with both function or aesthetic in mind, from austere storehouses for all the items I’ve collected to sprawling castles in the clouds.

There’s an enjoyment to be found in the simplicity a game without extensive narrative can provide. Strong mechanics without story affords no chance for ludonarrative dissonance to arise, since there’s no narrative to cause us to notice those inconsistencies.

At the opposite end of the spectrum, narrative-driven games can be as engaging as those which focus solely on gameplay. There exists an emergent genre of “walking simulators,” games that streamline the storytelling experience by eschewing complicated gameplay. In many walking simulators, the only mechanical input required is pressing WASD or the arrow keys to move the character along the path.

I don’t have a ton of experience playing walking simulator games, but one that I’ve played and really enjoyed was “The Stanley Parable,” developed by Davey Wreden. The game’s premise is simple enough: One day, Stanley is sitting in his room at his work to find that he’s receiving no more orders from his superiors, which are usually delivered over his computer monitor. He leaves his cubicle to discover that everyone in the office has gone missing, and decides to try and determine what’s happened.

The Stanley Parable starts simple, but quickly reveals itself to be a complex meta-narrative raising questions of the player’s agency. Following Stanley on his adventure, we are forced to examine whether the choices we make really matter. Do we play the game, or is the game really playing us? The snarky narrator that comes along for the ride makes The Stanley Parable a lot of fun, even if its gameplay boils down to four or five button inputs.

At the end of the day, the importance of story or gameplay comes down to player preference. I’m not picky about the worlds games bring me to, even if I’d have liked it if Skyrim gave me a little more appreciation for my heroic deeds. Others might demand that a game’s setting be as fleshed out as Tolkien. Without any story elements, a game is just numbers on a screen, while at times even the most gripping narrative can’t salvage poor gameplay.

The two principles can be blended in many different ways, be it in equal amounts or in favor of one or the other. From there, a game’s success lies in what its player-base values most.

Recently in:

By Winona LaDukewinona@winonaladuke.comIt’s been eight years since the Water Protectors were cleared off the banks of the Cannonball and Missouri Rivers. It was a bitter ending to a battle to protect the water; and for most of us…

By HPR Staff We’re all a part of building strong, healthy and inclusive communities. But the region’s non-profit organizations do a lot of the heavy lifting. Now it’s time for these organizations to step into the spotlight.…

Saturday, March 15, 10 a.m. - 4 p.m.Historical and Cultural Society of Clay County, Hjemkomst Center202 1st Avenue N., MoorheadLet’s be real, Irish culture is on everyone’s mind in mid-March, so why not expand your horizons and…

By Sabrina Hornungsabrina@hpr1.com 2025 marks us halfway through the roaring 2020s. Boy, am I glad I didn’t bob my hair for this go-around. It feels like we’re off to the wrong roar, opening Pandora’s box of what-the-Fox…

By Ed Raymondfargogadfly@gmail.comLennon: “Imagine no possessions, I wonder if you can!”On January 8, 2025, Timothy W. Rybeck of “The Atlantic" magazine published “How Hitler Dismantled a Democracy in 53 Days” with the…

By Rick Gionrickgion@gmail.com Holiday wine shopping shouldn’t have to be complicated. But unfortunately it can cause unneeded anxiety due to an overabundance of choices. Don’t fret my friends, we once again have you covered…

By Rick Gionrickgion@gmail.com As a food enthusiast, there’s nothing better than attending a local event featuring hotdish. And as far as hotdish events go, no place does it better than the fine folks at Brewhalla and Drekker…

Mooncats and Pert Near Sandstone play Empire TheatreBy Sabrina Hornungsabrina@hpr1.comThe MoonCats describe themselves as “Americonscious Campfire Folk.” They have a clear acoustic folk sound with a sense of whimsy — think…

By Greg Carlsongregcarlson1@gmail.com Writer/director/performer Katarina Zhu’s feature debut “Bunnylovr” premiered to mixed reviews in the U.S. Dramatic Competition section of the 2025 Sundance Film Festival. Despite the lack…

By John Showalterjohn.d.showalter@gmail.com Everyone has heard the adage, “a picture is worth a thousand words.” However, it is safe to say there are far more than a thousand in Mickey Smith’s photographs. When one hears…

By John Showalterjohn.d.showalter@gmail.comHigh Plains Reader had the opportunity to interview two mysterious new game show hosts named Milt and Bradley Barker about an upcoming event they will be putting on at Brewhalla. What…

By Annie Prafckeannieprafcke@gmail.com AUSTIN, Texas – As a Chinese-American, connecting to my culture through food is essential, and no dish brings me back to my mother’s kitchen quite like hotdish. Yes, you heard me right –…

By Sabrina Hornungsabrina@hpr1.comNew Jamestown Brewery Serves up Local FlavorThere’s something delicious brewing out here on the prairie and it just so happens to be the newest brewery west of the Red River and east of the…

By Josette Ciceronunapologeticallyanxiousme@gmail.com What does it mean to truly live in a community —or should I say, among community? It’s a question I have been wrestling with since I moved to Fargo-Moorhead in February 2022.…

By Faye Seidlerfayeseidler@gmail.com On Dec 5, the Turning Point USA chapter at North Dakota State University hosted an event called BisonFest. This event featured Chloe Cole, a former trans kid, known for detransitioning and…

By Gilbert Kuipersgilbertkuipers@outlook.com I live in North Dakota District 24 and have been challenging the district Republicans about their understanding of climate science for years. There has been no serious response to my…