Tracker Pixel for Entry

​Video Games as Art

Culture | August 29th, 2018

by Nathan Arel
arel.nathan@hotmail.com

At first this was going to be an article arguing that video games are art. This is an issue that I find very important and feel many people are unaware of. Video games are a relatively new medium changing the culture as we know it and yet are often seen as mindless entertainment. But upon further research I found that, while not done to death, this subject has been thoroughly covered by sources who made most of the same arguments that I would.

After dropping that idea, I realized there was a deeper subject that had been scratching at my brain for several months. What makes video games art? I have tossed out the idea that video games are art to several people over the past few years and the response has been generally the same. It’s usually something along the lines of, “Well, yes. I suppose with the graphics and the narratives and characters, they could be considered art.”

While the dozen people who have said this to me don’t constitute a general consensus, this frame of mind is interesting. Are the graphic design, the narratives, characters or even original scores what make video games art? This didn’t make sense to me. Graphics simply provide a frame of reference through which to play the game, narratives and characters often develop in cutscenes completely independent of the game itself. None of these things are intrinsic to what makes a video game a video game and all of these elements exist in other forms of media.

If a form of media is to be considered art, I believe the medium must be artistically justified through what inherently makes that medium unique. Literature has the written word, photography has the still image, film has the moving image. Without those elements these mediums cease to exist and I personally feel the best pieces in these mediums are the ones that utilize their respective elements the best. So, with video games this must hold true as well.

Video games such as “Pong” work independently of characters or narrative, and I personally feel the graphical design isn’t much to marvel at. The only thing video games need to be video games is gameplay. Therefore, if video games as a medium are to be considered art, the very nature of their interactivity must be presented artistically.This was a difficult idea for me to wrap my head around because, being a relatively new medium, human beings aren’t accustomed to viewing interactivity artistically as we are with sentence composition or cinematography.

Yet, the distressing fact is, most video games aren’t designed with the intention of using gameplay artistically. For example, a game I love and hold very close to my heart is “The Last of Us.” It is a post-apocalyptic game about Joel (the primary player character) trying to protect Ellie, who he sees as a surrogate daughter and Ellie trying to prove herself to Joel. Yet no part of the gameplay asks the player to protect Ellie, she is unkillable and disrupts the gameplay more than anything. Even in the short portion of the game where the player controls Ellie, the player does nothing to prove themselves to Joel. In both instances the player is only asked to enact the primary gameplay focus: make sure you survive. The game’s beautiful narrative is heartbreaking and has a lot of emotional depth, but the gameplay reflects none of these themes or ideas.

The vast majority of big budget AAA (triple A) video games have this problem and these are the games that get the most exposure. But as an example of one of the few games I’ve played that do justify the medium as art, there is “Bioshock”. Set in a retro-futuristic, Ayn Randian dystopia, Bioshock explores ideas put forward by it’s most memorable line “A man chooses, a slave obeys.” Through this quote, the gameplay itself explores the very idea of interactivity and objective based gameplay and makes you wonder, “Do I really control the characters I play?” “Bioshock” carries this theme through gameplay, defining itself as art, and should act as a watershed for the industry to develop this artistic medium.

Still, sometimes I wonder if the discussion of video games as art is really so important. After all, they are just video games. Don’t we have more important things to worry about? But no one would say these things in regards to the works of Shakespeare or Van Gogh. Art, and media in general, is a reflection of our culture and our culture is in turn affected by the media produced. And if we as a people are to be changed by the way video games have affected us, I would hope those video games are good ones.

Recently in:

By Bryce HaugenAdditional reporting by Alicia Underlee Nelson Five and a half years later and one mile away from George Floyd’s murder, Minneapolis is once again at the epicenter of a law enforcement-related death that has…

By Michael MillerAs the holiday season approaches, I extend Yuletide Best Wishes and a special “Weihnachten” greeting to you and your family. I would like to share with you Christmas memories from our Germans from Russia…

Saturday, January 31, mingling at 6:15 p.m. and program at 7 p.m.Fine Arts Club, 601 4th St. S., FargoThe FM Symphony is getting intimate by launching a “Small Stages” chamber music series and it's bringing folks together via…

By Darrell Dorganddorgan695@aol.com I’ve been digging around for information on a company called High Plains Acres. High Plains, which has a presence in Jamestown, Bismarck and five North Dakota counties, owned thousands of acres…

By Ed RaymondA mind that snapped, cracked, and popped at one hundredI wasn’t going to read a long column called “Centenarian: A Diary of a Hundredth Year” by Calvin Tomkins celebrating his birthday on December 17 of 2025…

By Rick Gionrickgion@gmail.com Holiday wine shopping shouldn’t have to be complicated. But unfortunately it can cause unneeded anxiety due to an overabundance of choices. Don’t fret my friends, we once again have you covered…

By Rick GionSince the much-dreaded Covid years, there has been much ebb and flow in the Fargo-Moorhead restaurant scene. In 2025, that trend continued with some major additions and closings. Let’s start the New Year on a positive…

Saturday, January 17, doors at 7:30 p.m.The Aquarium above Dempsey’s, 226 N. Broadway, FargoThe Slow Death is a punk supergroup led by Jesse Thorson, with members and collaborators that include members of The Ergs!, Dillinger…

By Greg Carlson Writer-director Naomi Jaye adapts fellow Canadian Martha Baillie’s 2009 novel “The Incident Report” as a potent and introspective character study. Retitled “Darkest Miriam,” Jaye’s movie stars Britt…

By Jacinta ZensThe Guerrilla Girls, an internationally renowned anonymous feminist art collective, have been bringing attention to the gender and racial imbalances in contemporary art institutions for the last 40 years. They have…

Press release“Shakespeare with a sharpened edge.” To launch its 2025 – 2026 season, Theatre NDSU is thrilled to team up with Moorhead-based organization Theatre B to perform a co-production of Shakespeare’s “Romeo and…

By Annie Prafckeannieprafcke@gmail.com AUSTIN, Texas – As a Chinese-American, connecting to my culture through food is essential, and no dish brings me back to my mother’s kitchen quite like hotdish. Yes, you heard me right –…

By Sabrina Hornungsabrina@hpr1.comNew Jamestown Brewery Serves up Local FlavorThere’s something delicious brewing out here on the prairie and it just so happens to be the newest brewery west of the Red River and east of the…

By Ellie Liveranieli.liverani.ra@gmail.com At the beginning of the movie “How the Grinch Stole Christmas," the Grinch is introduced as having a smaller than average heart, but as the movie progresses, his heart increases three…

By Alicia Underlee NelsonProtests against President Trump’s policies and the cuts made by Elon Musk’s Department of Government Efficiency (DOGE) are planned across North Dakota and western Minnesota Friday, April 4 and…

By Chandler Esslinger Across North Dakota right now, a familiar conversation is resurfacing. We hear the argument that harm reduction “enables” people, that syringe access encourages drug use, that naloxone keeps people…