Tracker Pixel for Entry

​Video Games as Art

Culture | August 29th, 2018

by Nathan Arel
arel.nathan@hotmail.com

At first this was going to be an article arguing that video games are art. This is an issue that I find very important and feel many people are unaware of. Video games are a relatively new medium changing the culture as we know it and yet are often seen as mindless entertainment. But upon further research I found that, while not done to death, this subject has been thoroughly covered by sources who made most of the same arguments that I would.

After dropping that idea, I realized there was a deeper subject that had been scratching at my brain for several months. What makes video games art? I have tossed out the idea that video games are art to several people over the past few years and the response has been generally the same. It’s usually something along the lines of, “Well, yes. I suppose with the graphics and the narratives and characters, they could be considered art.”

While the dozen people who have said this to me don’t constitute a general consensus, this frame of mind is interesting. Are the graphic design, the narratives, characters or even original scores what make video games art? This didn’t make sense to me. Graphics simply provide a frame of reference through which to play the game, narratives and characters often develop in cutscenes completely independent of the game itself. None of these things are intrinsic to what makes a video game a video game and all of these elements exist in other forms of media.

If a form of media is to be considered art, I believe the medium must be artistically justified through what inherently makes that medium unique. Literature has the written word, photography has the still image, film has the moving image. Without those elements these mediums cease to exist and I personally feel the best pieces in these mediums are the ones that utilize their respective elements the best. So, with video games this must hold true as well.

Video games such as “Pong” work independently of characters or narrative, and I personally feel the graphical design isn’t much to marvel at. The only thing video games need to be video games is gameplay. Therefore, if video games as a medium are to be considered art, the very nature of their interactivity must be presented artistically.This was a difficult idea for me to wrap my head around because, being a relatively new medium, human beings aren’t accustomed to viewing interactivity artistically as we are with sentence composition or cinematography.

Yet, the distressing fact is, most video games aren’t designed with the intention of using gameplay artistically. For example, a game I love and hold very close to my heart is “The Last of Us.” It is a post-apocalyptic game about Joel (the primary player character) trying to protect Ellie, who he sees as a surrogate daughter and Ellie trying to prove herself to Joel. Yet no part of the gameplay asks the player to protect Ellie, she is unkillable and disrupts the gameplay more than anything. Even in the short portion of the game where the player controls Ellie, the player does nothing to prove themselves to Joel. In both instances the player is only asked to enact the primary gameplay focus: make sure you survive. The game’s beautiful narrative is heartbreaking and has a lot of emotional depth, but the gameplay reflects none of these themes or ideas.

The vast majority of big budget AAA (triple A) video games have this problem and these are the games that get the most exposure. But as an example of one of the few games I’ve played that do justify the medium as art, there is “Bioshock”. Set in a retro-futuristic, Ayn Randian dystopia, Bioshock explores ideas put forward by it’s most memorable line “A man chooses, a slave obeys.” Through this quote, the gameplay itself explores the very idea of interactivity and objective based gameplay and makes you wonder, “Do I really control the characters I play?” “Bioshock” carries this theme through gameplay, defining itself as art, and should act as a watershed for the industry to develop this artistic medium.

Still, sometimes I wonder if the discussion of video games as art is really so important. After all, they are just video games. Don’t we have more important things to worry about? But no one would say these things in regards to the works of Shakespeare or Van Gogh. Art, and media in general, is a reflection of our culture and our culture is in turn affected by the media produced. And if we as a people are to be changed by the way video games have affected us, I would hope those video games are good ones.

Recently in:

By Bryce Vincent Haugen By all accounts, Democratic-Farmer-Labor U.S. Senator Amy Klobuchar — first elected in 2006 — is the most popular active politician in Minnesota, whether she’s judged by polling or by her four electoral…

Saturday, June 13, 10 a.m.- 5 p.m.Paradox Comics-N-Cards, 814 Main Ave., FargoCalling all nerds: it’s time to get down and nerdy with vendors aplenty, who are selling comics, toys, video games, board games, various collectibles…

June 6-7StatewideYou grab a line and I’ll grab a pole — and if you’re a North Dakota resident, you can head on down to your favorite fishing hole, no license needed (for this weekend, anyway). All other rules still apply…

By John Strand It took us over 30 years for us to reach out and ask for your help. The High Plains Reader has always been subscription free and paywall free. Our content has — and always will be — free to access for all of our…

By Ed RaymondWere women created to do the work of God?One of the first requests made by new Pope Leo XIV was to invite an expert on the alt-right conservative Catholic organization known as Opus Dei to brief him about its…

By Rick Gionrickgion@gmail.com Holiday wine shopping shouldn’t have to be complicated. But unfortunately it can cause unneeded anxiety due to an overabundance of choices. Don’t fret my friends, we once again have you covered…

By Rick GionThe scarfing of canned fish and seafood products by online food influencer types is hard to miss on social media these days. Some of the consumed morsels range from exquisite to downright nasty. However, there are many…

By Bryce Vincent Haugen The curtain has come down on Jade Presents. Fargo-Moorhead’s largest event promoter has brought thousands of shows — more than 150 per year — and hundreds of artists to the area over the past 36 years. On…

By Greg Carlson Steven Spielberg, who will turn 80 this December, returns to the subject of aliens among us in “Disclosure Day,” his first feature since “The Fabelmans” in 2022. Now closer to the end than the beginning of…

By Jacinta Zens I recently sat down for a chat with ceramicist Louie Albertson, Clay and Studio Program Manager at the Plains Art Museum. Before the interview, I had the pleasure of getting to know him a bit as a colleague when I…

Saturday, January 31, 6:30-9 p.m.Transfiguration Fitness, 764 34th St. N., Unit P, FargoAn enchanting evening celebrating movement and creativity in a staff-student showcase. This is a family-friendly event showcasing pole, aerial…

By Annie Prafckeannieprafcke@gmail.com AUSTIN, Texas – As a Chinese-American, connecting to my culture through food is essential, and no dish brings me back to my mother’s kitchen quite like hotdish. Yes, you heard me right –…

By Sabrina Hornungsabrina@hpr1.comNew Jamestown Brewery Serves up Local FlavorThere’s something delicious brewing out here on the prairie and it just so happens to be the newest brewery west of the Red River and east of the…

By Eli Liverani Cholesterol is probably one of the first molecules I have ever heard of in my childhood. Most of the relatives on my mother's side had high cholesterol in their blood, and apparently, levels above a certain range…

January 31, 11 a.m. - 6 p.m.Viking Ship Park, 202 1st Ave. N., Moorhead2026 marks 10 years of frosty fun! Enjoy sauna sessions with Log the Sauna, try Snowga (yoga in the snow), take a guided snowshoe nature hike, listen to live…

Chris M. Stoner I was recently dismissed from my role as drag show director and emcee for Dakota OutRight, a role I had been fulfilling for more than two decades. The reason given? My political commentary during shows, while…